there are many works in which the mc suffered the same fate as kirito here, and ended up beating the douche and forming his harem/vanilla ending in the end, given he got ntr'd before XDWhen I read some of you guys I'm a little surprised. You know you're playing an NTR game, right? The good guy winning isn't the point
but a corruption based ntr game doesn't feel right, and they usually end in a mediocre way, often with pregnancy/prostitution routes, which i, along with many others, don't want for this game. fujino sensei's previous games like take nero as an example, was exactly like that, but i have a feeling this one won't turn out the same. i really hope so, otherwise, it would all be for nothingThe NTR game won't stop being an NTR game if the good guy wins in the end. We're not just playing for the ending.
in fact, using the same strategy makes the game boring and monotonous, it needs innovation something that Fujino hasn't done yet something that pisses off Inoda fans ahahahabut a corruption based ntr game doesn't feel right, and they usually end in a mediocre way, often with pregnancy/prostitution routes, which i, along with many others, don't want for this game. fujino sensei's previous games like take nero as an example, was exactly like that, but i have a feeling this one won't turn out the same. i really hope so, otherwise, it would all be for nothing
You do have choices. You make choices to raise Kirito's Prurience or not. If you make Kirito a good boy, he won't have high Prurience and you won't be able to make choices that change the ending. That might be how Fujino will let us decide the endings.I still can't see 2 endings in this game, like, I know Fujino sensei "said" that, but shouldn't we already have choices? For me, it's like I've seen some people saying here, he got too confused in developing the story. It's hard to think about how this will end. But whatever, I'm here for the good NTR, a good ending for Kirito wouldn't be all bad (but I'm team Inoda)
This is something that didn't even cross my mind haha, it makes sense, the only one who has choices to remain faithful is Kirito. impossible to stop asuna from cheating. Okay, I'll give little Kirito some fun too. I'm going to pay more attention and start reading everything in the gameYou do have choices. You make choices to raise Kirito's Prurience or not. If you make Kirito a good boy, he won't have high Prurience and you won't be able to make choices that change the ending. That might be how Fujino will let us decide the endings.
Fujino himself confirmed two endings: 'Oblivious Kirito' and 'Happy Cuck Kirito,' and that was like two years ago. Since then, he’s had to make changes, introduced a bunch of new characters, overwritten the initial cast and implemented new game mechanics. Also, considering the somewhat controversial reaction to the 'true main plot' involving the Administrator and RPGM issues, probably not even Fujino knows how it's gonna endI still can't see 2 endings in this game, like, I know Fujino sensei "said" that, but shouldn't we already have choices? For me, it's like I've seen some people saying here, he got too confused in developing the story. It's hard to think about how this will end. But whatever, I'm here for the good NTR, a good ending for Kirito wouldn't be all bad (but I'm team Inoda)
This may not be a good thing. They say the best stories come out when the author comes up with an ending from the very beginning and writes the plot in the opposite direction.Fujino himself confirmed two endings: 'Oblivious Kirito' and 'Happy Cuck Kirito,' and that was like two years ago. Since then, he’s had to make changes, introduced a bunch of new characters, overwritten the initial cast and implemented new game mechanics. Also, considering the somewhat controversial reaction to the 'true main plot' involving the Administrator and RPGM issues, probably not even Fujino knows how it's gonna end![]()
Well, yeah, it is what it is now, and it’s not like he did it on purpose. He probably didn’t know about the upcoming issues with RPGM, especially since SAO is so much bigger than his previous games. Still, he gained valuable experience, and next time, he can plan better.This may not be a good thing. They say the best stories come out when the author comes up with an ending from the very beginning and writes the plot in the opposite direction.
Some may have said this in the past, and I may or may not have agreed with them at any other point in time but now.This may not be a good thing. They say the best stories come out when the author comes up with an ending from the very beginning and writes the plot in the opposite direction.
The question would be if that experience will be put to good use in the future, or if it will produce something that we as fans wouldn't want to see.Well, yeah, it is what it is now, and it’s not like he did it on purpose. He probably didn’t know about the upcoming issues with RPGM, especially since SAO is so much bigger than his previous games. Still, he gained valuable experience, and next time, he can plan better
The only one who can win anything at all in this situation is some kind of minor character, like Suguha.
I'm glad I didn't have to say anything to the heretic because you already took care of it, Dates-sempai XD LMAO, imagine being so blind to call the most original and unexpectedly great plot-twist of the whole game "dogshit", smh, talk about lack of Sugu-ness.
sexy like a cowSome may have said this in the past, and I may or may not have agreed with them at any other point in time but now.
The fact that Gege allegedly had planned the garbage ending of Jujutsu Kaisen a long time ago has soured me of the concept, at least for 10 more years.
The question would be if that experience will be put to good use in the future, or if it will produce something that we as fans wouldn't want to see.
SAO was definitely the best product that Fujino has ever developed, even if Sakura's chapter might have been the one with best designs and eroticism, or if CSM's Bizarre Onsen Adventures was technically the most Canon compliant in terms of characterization.
So, at the end of the day, despite the flaws and complaints that we always throw at Fujino, we still want his future games to look more like his venture into big, long, and thick (as the fatso Inoda) games instead of his short, quick, and thin (Like Suguha's favorite funstick.)
Yet, perhaps due to the many complications and setbacks, there is a possibility that he will regress to make insta corruption games like his earliest projects.
In my opinion, Fujino should structure his future long games in an episodic format that would allow his games to be a maximum of 1~2 GB per release, and unlike the different SAO parts, having each "episode" actually have a narrative beginning and end.
That's why she is the GOAT.
You know, I am more than willing to go down with the ship. To defend Suguha until I cannot do it anymore, even if by some chance we do not get the proper ending to her story, I will never forget that she gave everyone who got sick of the main plot a reason to keep playing for months.
Much like how the Mets and Lindor got destroyed in the face of the Dodgers and Ohtani this week, Suguha might possibly not win the hypothetical World Series that is Kirito's incestual awakening, but she is my mvp irregardless. (This might be a bit of a lie because I'm an Ohtani fanboy, but the baseball analogy didn't work otherwise.)
That being said, right now when I think about what possible games Fujino will do next in 2036, I'm honestly hoping more for a character I can root for half as much like I did for Suguha instead.
View attachment 4156971
Today's Suguha's post is her in a cowgirl outfit, to honor how much I have milked the best girl for content
SAO is one of the most incredible and well-crafted games of these NTRs with corruption. I don't know what Fujino's future project will be like, besides the ending, but it would be interesting if there were 2 routes in this SAO game, however... It would be a lot of work and would be more mentally exhausting, and besides that, you would have to continue from 1 and then 2, it would be a lot of work. Which is one for Inoda and another for Hebishima (for Asuna).Some may have said this in the past, and I may or may not have agreed with them at any other point in time but now.
The fact that Gege allegedly had planned the garbage ending of Jujutsu Kaisen a long time ago has soured me of the concept, at least for 10 more years.
The question would be if that experience will be put to good use in the future, or if it will produce something that we as fans wouldn't want to see.
SAO was definitely the best product that Fujino has ever developed, even if Sakura's chapter might have been the one with best designs and eroticism, or if CSM's Bizarre Onsen Adventures was technically the most Canon compliant in terms of characterization.
So, at the end of the day, despite the flaws and complaints that we always throw at Fujino, we still want his future games to look more like his venture into big, long, and thick (as the fatso Inoda) games instead of his short, quick, and thin (Like Suguha's favorite funstick.)
Yet, perhaps due to the many complications and setbacks, there is a possibility that he will regress to make insta corruption games like his earliest projects.
In my opinion, Fujino should structure his future long games in an episodic format that would allow his games to be a maximum of 1~2 GB per release, and unlike the different SAO parts, having each "episode" actually have a narrative beginning and end.
That's why she is the GOAT.
You know, I am more than willing to go down with the ship. To defend Suguha until I cannot do it anymore, even if by some chance we do not get the proper ending to her story, I will never forget that she gave everyone who got sick of the main plot a reason to keep playing for months.
Much like how the Mets and Lindor got destroyed in the face of the Dodgers and Ohtani this week, Suguha might possibly not win the hypothetical World Series that is Kirito's incestual awakening, but she is my mvp irregardless. (This might be a bit of a lie because I'm an Ohtani fanboy, but the baseball analogy didn't work otherwise.)
That being said, right now when I think about what possible games Fujino will do next in 2036, I'm honestly hoping more for a character I can root for half as much like I did for Suguha instead.
View attachment 4156971
Today's Suguha's post is her in a cowgirl outfit, to honor how much I have milked the best girl for content
Tbh, I don’t mind his insta-corruption games; they’re just silly and fun. But he could use some of the new mechanics to enrich them with new gameplay possibilities. He’s not great at writing large-scale stories, but he’s decent enough at dialogues, so why not keep it simple and entertaining?Some may have said this in the past, and I may or may not have agreed with them at any other point in time but now.
The fact that Gege allegedly had planned the garbage ending of Jujutsu Kaisen a long time ago has soured me of the concept, at least for 10 more years.
The question would be if that experience will be put to good use in the future, or if it will produce something that we as fans wouldn't want to see.
SAO was definitely the best product that Fujino has ever developed, even if Sakura's chapter might have been the one with best designs and eroticism, or if CSM's Bizarre Onsen Adventures was technically the most Canon compliant in terms of characterization.
So, at the end of the day, despite the flaws and complaints that we always throw at Fujino, we still want his future games to look more like his venture into big, long, and thick (as the fatso Inoda) games instead of his short, quick, and thin (Like Suguha's favorite funstick.)
Yet, perhaps due to the many complications and setbacks, there is a possibility that he will regress to make insta corruption games like his earliest projects.
In my opinion, Fujino should structure his future long games in an episodic format that would allow his games to be a maximum of 1~2 GB per release, and unlike the different SAO parts, having each "episode" actually have a narrative beginning and end.
That's why she is the GOAT.
You know, I am more than willing to go down with the ship. To defend Suguha until I cannot do it anymore, even if by some chance we do not get the proper ending to her story, I will never forget that she gave everyone who got sick of the main plot a reason to keep playing for months.
Much like how the Mets and Lindor got destroyed in the face of the Dodgers and Ohtani this week, Suguha might possibly not win the hypothetical World Series that is Kirito's incestual awakening, but she is my mvp irregardless. (This might be a bit of a lie because I'm an Ohtani fanboy, but the baseball analogy didn't work otherwise.)
That being said, right now when I think about what possible games Fujino will do next in 2036, I'm honestly hoping more for a character I can root for half as much like I did for Suguha instead.
View attachment 4156971
Today's Suguha's post is her in a cowgirl outfit, to honor how much I have milked the best girl for content
A lot of people are here for the scenes, I think the story is really cool and even more so for the slow corruption itself, and as you said I like the gameplay and the dialogues that are fun.Tbh, I don’t mind his insta-corruption games; they’re just silly and fun. But he could use some of the new mechanics to enrich them with new gameplay possibilities. He’s not great at writing large-scale stories, but he’s decent enough at dialogues, so why not keep it simple and entertaining?
I personally don't agree that the story is good because I can't overlook all the issues with character development, forced pacing, and plot holes. But since I don't really care about the main plot, it's fine. I like the Suguha sub-plot, so I'll stick around as long as it keeps me entertained.A lot of people are here for the scenes, I think the story is really cool and even more so for the slow corruption itself, and as you said I like the gameplay and the dialogues that are fun.
This is a strong point of this game.
Right into the kokoro itselfI personally don't agree that the story is good because I can't overlook all the issues with character development, forced pacing, and plot holes. But since I don't really care about the main plot, it's fine. I like the Suguha sub-plot, so I'll stick around as long as it keeps me entertained.![]()
I just think it's cool, lol. It's not that great, but it's standard for every NTR, which doesn't focus on story but on fun.I personally don't agree that the story is good because I can't overlook all the issues with character development, forced pacing, and plot holes. But since I don't really care about the main plot, it's fine. I like the Suguha sub-plot, so I'll stick around as long as it keeps me entertained.![]()
A frame story... is a way to avoid problems with plot development, you always as a author know where you going, and to avoid fans nitpicking the fucking end because they already knew about it.This may not be a good thing. They say the best stories come out when the author comes up with an ending from the very beginning and writes the plot in the opposite direction.